[ad_1]
Billy Brovn says he was imprisoned in his home for seven years. He overheated the serious dependence of video games.
"For years and years I've been sitting in my dress in front of the computer, leaving the medical meeting house," the BBC said.
"I've never gone out to hang out or work with other people, my whole life was on the Internet."
Brown had a difficult childhood. He was hospitalized several times because of his mother's frequent stay in the hospital due to physical and psychological medical complications.
During the gymnasium, her presence was 13%, but it was the stress of preparatory exams in college, along with a few breaks for the wrists, forcing her to get home and completely get out of the world.
Then there was the addiction to video games.
- "I lost my job and family because of my video game dependence"
Brown, who is now 24 years old, left his college and spent years following home, playing video games and reading about politics.

Dependence on video games is treated as a mental illness by the WHO.
He almost completely immersed himself in the online world "echo chamber" (echo cameras, the social networking phenomenon that makes it easier to inform people in such a way that people only read what they are connected to).
Locked in that virtual world, he felt the impulse of extremism and cybercrime, he says.
Suicidal thoughts
Brown, born in Ashton, a small town in southern England, the United Kingdom, says he has become "eccentric" and has lost contact with reality.
"I can not count on my two hands how many times I went home for seven years," he says.
"I did not care about myself, I was just taking care of my mother.
"Sometimes I had suicidal thoughts, the truth is, that had a lot of influence on me."
Mladic says it's difficult to find meaning in life: "I realized that if I did not do something, I would not continue to live next year or two years."

Brown (chairing the table) created the role of a game. Through him, he tries to encourage young people to socialize.
Finally, he decided to seek help and completed participation in the Game Changer, the Real Ideas Organization (RIO), a UK institution performing educational projects.
The initiative seeks to motivate young people to develop their skills and overcome the problems they may face before they get hired.
- 3 keys to determine whether you really like video games or if you have mental illness, as indicated by VHO
Now, just 14 months after he first abandoned his prison sentence in years, Brown decided to make his own way to improve the lives of those who passed through the same thing as he: playing on the board.
He hoped that through it young people would feel more likely to socialize with other people, instead of spending time in front of their computers.
Changer video games for the role of the game
The game Billy created is intended for small groups to participate.
Players meet once a week for weeks or months and improve their social skills while playing.
It does not require anything more than pens and paper, next to dice and cards that describe characters.

Brown says he wants to "restore power to the community".
The idea is that participants get points by achieving a set of goals. They can improve their characters by earning additional points for action in the "real" world.
There is a digital part in which participants exchange tasks that have been completed, but almost the entire game is based on the offline section.
"It's my way to go back to the community, my way of interacting people and hanging out," Brown says of the game.
"Something had to change [en mi vida] and I do not want people to come to that point that I came to make a change. "
Power of the group
The idea is that the game is not only for video game addicts, but for those who suffer isolation for other reasons.
George Hardvick, who works as a consultant at Real Ideas Organization, works with Brovne because he "rejoins" the non-virtual world and says: "It's great to see young people who are interested in me, laughing and having fun … it's great victory "

George Hardvick works in an organization that has supported Braun. He says his progress was "incredible".
For Hardvick, when he saw Brown's leadership, the group was a very emotional experience.
"Billy has lived in pajamas for seven years now," he says, adding that his progress is "incredible".
Hardvick, who supported a young man to start his role, says Brovn "has gone from hard agoraphobia to creating a game that helps young people to explore their gifts and talents and share them with the world in a healthy way."
- "Why I spent 15 hours trying to get away from my friend's wedding"
"It is a witness to his determination and courage, and the proper support he had on his way."

Kirsty Atkinson was also isolated.
Kirsty Atkinson, who also experienced isolation, was one of the volunteers who took part in the test session of the game by Brovn.
"I did not have friends because I was in various toxic relationships, so I stayed at home," says a 22-year-old. "I did not do much, I did not want to leave."
Atkinson says Brovn's play is "very fun" and is "safe" to help other people in similar situations.
"I am very tied to the group," he says, adding that this is a good way to get to know people.
Brovn, who began his first job as a social worker who supports young people, saw that his horizons expanded in a way that he would not believe it was possible a few years ago.
For him, the role is based on the "redemption power of the community".
"People spend hours playing games to see if their character is developing," he says.
"But what if they could see that they are the ones who are developing?

G. Brovn says he feels motivated when it comes to helping people.
<! – Download the attached document of this news ->
[ad_2]
Source link