We found out about the existence of Mass Effect: Legendary Edition in November last year. The remaster of the cult science fiction trilogy from BioVare will be published on May 14 on PlayStation, Xbox and PC. The first question of the fans, which appeared immediately after the announcement of the production, was how big changes will be made in all three games and whether they will be limited only to graphic corrections. In recent months, we only partially know the answer? for these doubts. But has that changed today? due to an extensive blog post by the developer, who contains detailed information on upcoming amendments. Turns out Mass Effect: Legendary Edition introduces much more novelty into the trilogy than previously expected. It is mainly about the changes in the game mechanics that most affected the first part of the series.
Mass Effect ?? restoration of combat mechanics
Kadi fan Mass Effect he knows that between the first and second part of the series there were incredibly big changes in the mechanics of the game, which changed the way we fight opponents and use the weapons and abilities of the hero. Original Mass Effect used a system similar to classic BioVare RPGs, while Mass Effect 2 he switched to solutions borrowed from action games.
Following the players’ suggestions, the remaster developers improved the combat system Mass Effectmaking it not separate so much from the other two parts, retaining its unique character. The use of weapons, movement during skirmishes and the use of shields have significantly improved. Changes in the aiming system and the operation of the camera have not been forgotten. In addition, for the first time, we will use a dedicated crowd button, similar to the rest of the trilogy. Humanoid enemies will now, without exception, inflict additional damage when aimed at the head. In addition, for the first time, we will issue orders individually to each team member, as we did Mass Effect 2 i Mass Effect 3.
The biggest changes in the way of playing will be made in the first part of the trilogy.
Mass Effect ?? inventory, weapons and balance of play
The changes did not leave out the weapons system. We will now be able to use all types of weapons, although the advanced abilities associated with each of them are still only available for certain character classes. Fans will surely be pleased with the additional inventory management options that allow you to instantly tag and sell unnecessary items. The authors also improved the effectiveness of many abilities and special attacks, as well as chilled weapons on foot.
The authors have improved some boss fights, which will become a little easier, and they have also modified the number of experience points gained during the game.. Thanks to this second change, we will progress much faster in the last chapters of history. Let’s add that the creators lifted the current maximum character level limit during the first attempt at the campaign.
However, the combat system in Mass Effect will not lose its original character.
Mass Effect ?? improved control of the Mako transport ship
One of the most hated elements of the first Mass Effect There was a transport ship Mako on several wheels with which we traveled on the surface of the visited planets. Because of the way he drove, driving was a nightmare for many and a cause of endless frustration. IN Mass Effect: Legendary Edition however, this will change. The creators promise that it is now much easier to control an unbearable vehicle.
This will be mainly due to the new physical system that will prevent the transport ship from slipping and capsizing unexpectedly.. Mako shields will also load much faster than before, and the increased speed on the right path will be provided by new amplifiers. To make the fun more enjoyable, the automatic and forced completion of the mission was also abandoned after we hit the lava in the vehicle. For killing enemies with Mako cannons, we will now get the same amount of experience points as after removing them during the fight on foot.
The new Mako control model is one of the biggest advantages of the remaster.
Mass Effect 3 ?? Galaxy in war and the end of the game
A galaxy at war (gender. Galactic war) was a special module Mass Effect 3in which we gathered allies and resources to resist the invasion of the Mowers, which had an impact on the end of the game we achieved. The most important part of this element were the multiplayer cooperative games, which were removed from the remaster. The creators have updated the module and the degree of preparation of the Galaxy for combat is no longer affected by external factors, such as our victories in the multiplayer game or the use of a special mobile application. On the other hand, the degree of completion of the two previous parts of the trilogy will now be important.
General changes during the trilogy
The authors have also introduced many general changes, consolidating the entire trilogy. We start all editions of the series from the same menu. Games will also use an identical character creator. The creators have fully integrated their DLC productions (except for the Pinnacle station for mass effect), thanks to which we will naturally have access to additional weapons and missions. Also presented are many new trophies / achievements and many times described changes in graphic design (textures, supported screen resolutions, new lighting system, etc.). Fixed sound and music are waiting for the fans. In addition, the remaster includes a number of bug fixes, as well as digital versions of the Dark Horse comics, which show events that preceded Mass Effect 2 i Mass Effect 3.
- Mass Effect: Legendary Edition – No better opportunity to play!
- Mass Effect: Legendary Edition ?? official site