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I do not know that the "hymn" will survive these "mistakes"




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AnthemCredit: EA

At a certain point, it becomes only irresistible. Since it's started, coverage & nbsp;Anthem it was a constant problem with drums at every level: connectivity, prey, content, ending, story, and everything else. It's hard to be on BioVare, I guess. However, I have a bad impression about the whole process, but I'm not sure & nbsp;Anthem will survive this launch. Yes, the industry is currently full of games that have recovered from bad launches to become a success story. It's not a guarantee that every game can do it.

The latest problem is not so much a new problem as the culmination of everything we've seen so far: Prey, obviously, does not matter. & nbsp;Through some exhaustive and apparently exhaustive mathematics, Redditor has more or less decided that the methods he uses to calculate the amount of damage your character has so far behind is that bouncing for top-tier prey barely makes any difference, which seems to have caused the original poster some psychological suffering.

BioVare described it as a "bug" that will improve itself in an upcoming patch, but it's in itself bizarre. This game is a prey booty, a genre that is more or less defined by a search for a new, funny booty. And when it is discovered that the whole system of robbery is almost pointless, is it something that can be solved with a simple patch? This is the basis of the long-term progression of the game, yet it seems so fluid and shapeless that it is difficult to understand why the player would deal with it at any deep level.

Note: Out of quarterly earnings, we rarely have good numbers for how these games actually work, so we rely on proxies. The number of people watching a given game at Tvitch is by no means an excellent indicator of how the game works, but it still can give us a useful insight into where the game is sitting in the current game of consciousness. With this in mind, we can look at where & nbsp;Anthem Sitting on Tvitch ranking: very, very far away. & nbsp; At the time of writing this text, there are 1,600 people watching & nbsp;Anthem on Tvitch, just short & nbsp;Dark Souls 2: Scholar of the First Sin, remake 2014 games.

It makes sense: why would a player play in this game? There is no real loot that can be grinded, there is no interesting content for the game, and the battle for the baseline is not so interesting. With & nbsp;Division 2 and to show people that booty shooters can be launched fully formed, it's hard to imagine why someone would spend his time on this.

There are still resources that are being dumped on & nbsp;Anthem, but I doubt whether or not it is worth it. Many of the recent "revived" games had a core that prevented people from coming back: an intense, really three-dimensional fight & nbsp;Rainbow Sik Siege, alien loneliness & nbsp;No sky, wacky co-op antique & nbsp;Sea of ​​Thieves or original archer mechanics & nbsp;Destiny. I do not know what the core is in & nbsp;Anthem. The best thing is doing is flying, but with so much you can do a lot. Even if it corrects its booty systems – at this point, it will last for months, and even then it could easily fall in the new direction – there will still be a league behind & nbsp;Destiny 2, & nbsp;Division 2 and & nbsp;Varframe.

I will not write the game completely: strange things have happened. But there is a difficult road ahead and nothing is safe.

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At a certain point, it becomes only irresistible. Ever since launch, coverage Anthem it was a constant problem with drums at every level: connectivity, prey, content, ending, story, and everything else. It's hard to be on BioVare, I guess. However, I have a bad impression about the entire process, but I am not sure Anthem will survive this launch. Yes, the industry is currently full of games that have recovered from bad launches to become a success story. It's not a guarantee that every game can do it.

The latest problem is not so much a new problem as the culmination of everything we've seen so far: prey, obviously, does not matter. Through some exhaustive and apparently exhaustive mathematics, Redditor has more or less decided that the methods he uses to calculate the amount of damage your character has so far behind is that bouncing for top-tier prey barely makes any difference, which seems to have caused the original poster some psychological suffering.

BioVare described this as a "mistake" it will fix in an upcoming patch, but it's in itself bizarre. This game is a prey booty, a genre that is more or less defined by a search for a new, funny booty. And when it is discovered that the whole system of robbery is almost pointless, is it something that can be solved with a simple patch? This is the basis of the long-term progression of the game, yet it seems so fluid and shapeless that it is difficult to understand why the player would deal with it at any deep level.

Note: Out of quarterly earnings, we rarely have good numbers for how these games actually work, so we rely on proxies. The number of people watching a given game at Tvitch is by no means an excellent indicator of how the game works, but it still can give us a useful insight into where the game is sitting in the current game of consciousness. With this in mind, we can look at where Anthem sitting at Tvitch ranking: very, very far. At the time of writing this text, there are 1,600 people watching Anthem on Tvitch, just briefly Dark Souls 2: Scholar of the First Sin, remake 2014 games.

It makes sense: why would a player play in this game? There is no real loot that can be grinded, there is no interesting content for the game, and the battle for the baseline is not so interesting. With Division 2 and to show people that booty shooters can be launched fully formed, it's hard to imagine why someone would spend his time on this.

There are still resources that are being thrown away Anthem, but I doubt whether or not it is worth it. So many of the recently "revived" games had a core that prevented people from coming back: an intense, truly three-dimensional battle Rainbow Sik Siege, alien loneliness No sky, disgusting imitations Sea of ​​Thieves or the original shooter mechanic Destiny. I do not know what the core is Anthem. The best thing is doing is flying, but with so much you can do a lot. Even if it fixes its robbery systems – at this point, it will last months, and even then it can easily fall into a new direction – there will still be a league behind Destiny 2, Division 2 i Varframe.

I will not write the game completely: strange things have happened. But there is a difficult road ahead and nothing is safe.


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